In no way does the Star Wars Roleplaying Game: Revised, Expanded, and Updated intend to The Second Edition was the second roleplaying game I ever . Welcome to the latest edition of the Star Wars Ralepiayt'ng Game. the Coast had stepped away from the roleplaying game for a few years to focus on the Star. DOWNLOAD PDF Star Wars Roleplaying Game Core Rulebook, Saga Edition Star Wars: Scum and Villainy: A Star Wars Roleplaying Game Supplement.

Star Wars Roleplaying Game Pdf

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MANAGING RPG PRODUCER For more information about the Star Wars: Force and Destiny line, free . The Trove is the biggest open directory of RPG PDFs on the Internet! Force and Destiny - (SWF01) Beginner, , MB. For more information about the Star Wars: EDGE OF THE EMPIRE line, free downloads, answers to . A roleplaying game is a collaborative storytelling game .

Class A class represen ts 3 waY of life embraced by a character; It serves. You can build upon that professtou as your hero improves, or you ran branch out in to a dlfferen tel ass if it better sui ts how you want the character to develop.

You tan cheese trom frillger, noble, scoundrel,. These a bilitie! A score of 10 Or I I ill an ability is i1veraQe. Higher scores givl. VitalitYllolnis represent the character's abili1;y to tum deatlly a uacks into 9 hmt! Whtm a character suffers damage.

This represents a lass or ene. When a character's vi [alily p ilm are depleted, further damage reduces the character's WOII rld pain ts.. Wound pOIl'l1. S represent how much physkal damage a character mn su ffer before -dying.

A character's class and level determine his number of vilality points, and that number increases with each level 9a1l1ed. A character's wound polrns are equal lO his Constitution score. They do not lnerease with level advancemen t un less speci fled by a class leatu re 0 r a feat Skills and Feats Skills represent how well a character does at dramatic tasks other lhan combat All characters are assumed La have a wide selection of averaqeskills: the game only measures ihe skill..

Skills are measured in ranks. See the class descriptions in Chapter Three ror the skills that are associated with each class, All skill descrlprlons can be found in Chapter Pour.

All characters start Wi1h at least one feal, thOUgJl certain classes and spertes provide addilional feats. It's a game, Tlol homework. Once yo II understand the bastes, start pi ayiligl Use this book as a reference during play. Rondier in comba land either drnmatk situa t ions when the success or an scnon is in doubt.

The d20 is used to determine results in combat and when making skill checks, ability checks, and saving throws. The 01 her dice [d4, cl6.

Usually, the- e! We call these group- 'featecl stories "advenlures. Typirally, lhe game consists or adventure, that resemble episodes in the movie sage. One adventure ti1ighi play out in a single gam session; another might stretch across several ewning!

A e S can last as Inng as you're comfortable pia in9, from a short as one hour to as long lJS a twelve-hour marathon, Most groups gel rogetlrer and play for two to rOUT hours at 3 lime. When there's combat going on, play is much more casual. The GM describes the scene and asks the players whai their characters do.

When combat breaks out. While the rules tor makIng the e rolls follow the core mechanic, ea 11 type ef'roll is used lor II slightly difFerent purpose.


Skill Checks To make iI skill check, roil a d20 and add your character's skill modifier For [hal particular skill. Unopposed Chaoks: An unopposed skill clieck's uccess depends only on your character'S action. The DC For an opposed check is tile check result or the character opuosinq your action.

The opponent's check might be made using tile same skill you are using OT a different skill.

Star Wars Roleplaying Game - Revised Core Rulebook

The character with the higher result sucre cl at the action being perfurmed, while lhe character with the lower result fails. In the ase or a tie, roll the checks agei" lmln one character achieves a higher result thsn the other, For example, if your character tries to hide from an opponent, your Hide check is opposed by the opponent's Spa I check 1 r YOtH result is hlgher. If your result is lower. Ability Checks Ability checks art usee! Trying to move a heavy cargo centalner, tor example.

To make an abili y heck, roll a d20 and add your character's modirler for rlre appropriate ability.

Ir the result j equal to or greater than the DC of the task, the check succeeds. Attack Rolls To aLtack an opponent, roll a d20 and add your character's attack bon us. Roll the type of diet' indicated for the w apon u cd and arid any modifiers thai apply.

If your character uses a Jightsabcr. Damage reduces vi ra lity poin ts frrs l. When a II 0 f a rharacI er's viI ality points are gone. An aua k may cause a critical hi! That result represents the threat or a critical hit. Then the attacker makes a second attack roll to cenfurn the critical hit. If this second attack roll sl. A longed attack uses 3 weapon thal attacks opponents al il distance, such as a blaster or a bowcaster.

J lO determine e results of their characters' actions. A round represents 6 seconds in the game world, regardless orhow long it takes the pl3yers 10 complete the round. At the start of a baulc.


This order of play is used in every fill! When your tum in the order comes up, you perform ,all rheacrlans you arc eruitled to in Ihe current round. In a rou n d, you ran do one or the rollowing things [but see Chapter 6ight lor additional infotm! MOV,8 Acti[]ns A move acl ion lets. Yo u can move and al tack, in ei I her order, ill a round. Allacking more than once- if you are of sufficient level to do sol or usinp a skill or feat tha t requires a full round to accomplish is considered a full-round action.

Free Actions Fret' actions consume almost no time or effort. YOll can perform a Free aolian in addluon 10 rJerfarming olher actions in a round. Reactions Some skll1 checks are instant reattions [0 specmc events. The GM tens you when a reaction check is appropriate, dCf. A reaction takes no lime and is nOI ccnsidered to be an actkm. Two years later, Wizards of the Coast picked it up, and ran with their own sourcebooks and supplements for a decade until they let it lapse in Fantasy Flight Games now holds the license and from on has continued to produce new and exciting roleplaying game sourcebooks, guides and adventures.

With the West End Games material now long out-of-print, and expensive and time-consuming to track down on the second-hand market, I have made it available here as free digital PDFs for fans new and old to enjoy!

The following are arranged by type of product. The West End Games number follows each title. This list also includes professionally-produced PDF continuations of the D6 West End Games series written by fans, and indicated by any linked title that does not have the West End Games number following it.

Please note that a few of these PDFs are imperfect, missing pages, or even entire sections of pages, particularly stats for characters, ships, and such things.

Although I don't have the time to correct them, if anyone is willing to scan the missing pages, send them along. Special thanks to the individual s who initially scanned these, as well as to Thiago S. Drop me a line if I've neglected a name so I can include you to this site's list of acknowledgments.

Special thanks to JF Boivin for first bringing these to my attention, and to Robin Gosse for helping me figure out what to do with them so they didn't eat up all my bandwidth! The Star Wars Sourcebook: These two books have been reprinted by Fantasy Flight Games in one 30th Anniversary package and are available here ]. The Imperial Sourcebook: The Rebel Alliance Sourcebook: Han Solo and the Corporate Sector Sourcebook The Roleplaying Game: Heir to the Empire Sourcebook: Dark Force Rising Sourcebook: The Last Command Sourcebook: Dark Empire Sourcebook The Movie Trilogy Sourcebook Tales of the Jedi Companion Truce at Bakura Sourcebook The Rebel Alliance Sourcebook The Imperial Sourcebook The Jedi Academy Sourcebook Revised and Expanded 2nd edition Shadows of the Empire Sourcebook The Shadows of the Empire Planets Guide Galaxy Magazine 7: Assignment Decoy.

Gamemaster Kit: Gamemaster Screen: Revised 2nd edition Classic Campaigns The Gamemaster Kit: Gamemaster Handbook 2nd Edition D6 Optional Rules Resource. Galladinium's Fantastic Technology: Cynabar's Fantastic Technology: Droids Gundark's Fantastic Technology: Personal Gear Cracken's Series.

Cracken's Rebel Field Guide Wanted by Cracken Cracken's Rebel Operatives Cracken's Threat Dossier Planets Series. Planets of the Galaxy Volume 1 Planets of the Galaxy Volume 2 Planets of the Galaxy Volume 3 Planets of the Galaxy Volumes Platt's Series. Platt's Starport Guide Platt's Smugglers Guide Pirates and Privateers The Far Orbit Project: The Death Star Technical Companion Brak Sector Creatures of the Galaxy Heroes and Rogues Slave of the Empire Alliance Intelligence Reports Hideouts and Strongholds Rules of Engagement: The Rebel SpecForce Handbook Secrets of the Sisar Run Stock Ships Wretched Hives of Scum and Villainy The Black Sands of Socorro Alien Encounters: Aliens Compendium Corellian Engineering Corporate Sourcebook.

D6 The Dark Times.

Star wars roleplaying game revised core rulebook pdf

Guide to TIE Fighters: Galaxy Guides softcover Galaxy Guide 1: A New Hope: Galaxy Guide 2: Yavin and Bespin: Galaxy Guide 3: The Empire Strikes Back: Galaxy Guide 4: Alien Races: Galaxy Guide 5: Return of the Jedi Return of the Jedi: Galaxy Guide 6: Tramp Freighters: Mos Eisley Galaxy Guide 8: Scouts Galaxy Guide 9: Fragments from the Rim Galaxy Guide Bounty Hunters Criminal Organizations Aliens--Enemies and Allies The Phantom Menace.

The Dark Side. Attack of the Clones. The Old Republic.

Cyborgs and Cybernetics Solitaire Adventures softcover. These solitaire adventures are in the form of "Choose Your Own Adventure" type stories, and present a multiplicity of storylines within a single story. A linear pathway has been provided for Jedi's Honor that avoids contradictions with other stories. This can can be found here. Scoundrel's Luck Jedi's Honor Imperial Double-Cross Adventure Supplements softcover.

The following roleplaying game adventure supplements are the main source of new and exclusive Star Wars Expanded Universe stories, apart from the seventeen Star Wars Adventure Journals. For these to fit into any kind of linear timeline it must be assumed that the protagonists emerged successful, though the details of their campaigns cannot be entirely ascertained, as they are part of the game mechanics, and not spelled out in detail to allow for the gamers to have their own unique adventures.

Tatooine Manhunt: Strike Force: Battle for the Golden Sun 1st edition Otherspace 1st Edition The Graveyard of Alderaan: Scavenger Hunt 1st edition Riders of the Maelstrom: Crisis on Cloud City 1st edition Otherspace II: Invasion 1st edition Black Ice 1st edition The Game Chambers of Questal: Domain of Evil: The Isis Coordinates 1st edition Death in the Undercity: Planet of the Mists 1st edition Mission to Lianna 1st edition The Abduction of Crying Dawn Singer: Supernova The Politics of Contraband The Politics of Contraband: Classic Adventures Volume 4: Best of the Adventure Journal Issues Game Chambers of Questal: Operation Elrood Instant Adventures These larger adventures run as lengthy campaigns with multiple connected storylines.

Related adventures or supplements that are not included in the box set have been included here for ease in identifying and locating them. Galaxy Guide 7: Mos Eisley.The d20 is used to determine results in combat and when making skill checks, ability checks, and saving throws.

We call these group- 'featecl stories "advenlures. And, sometimes, we wanl 10 be a IJarl of t rijT"3way galaxy. Allacking more than once- if you are of sufficient level to do sol or usinp a skill or feat tha t requires a full round to accomplish is considered a full-round action.

To learn more ebcut th e Open Gami!